The panic increase is higher if the abduction was conducted in a country with less panic. Two + signs means two of the previous items, three means all three.Īn abduction which is not stopped by XCOM causes panic in the target country and continent, and provides the aliens with additional research. One + sign means that there is either increased aliens due to alien resources being high, increased alien leader levels due to alien aggression being high, or increased aliens due to Incursion Strength being high. Under the alien activity display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 + signs. The number of aliens at the abduction site depends on the density of the abduction and other factors:Ībductions usually have their aliens spilt into 2 pods, but high Incursion Strength (which increases alien numbers) can lead to them being split into 3 pods. The density of the abduction can be Light(0) -> Moderate(1) -> Heavy(2) -> Swarming(3). The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions. XCOM will only be able to respond to 1 of the abductions as the others will expire after one is attempted, so a commander must choose wisely. The aliens will attempt 2 sets of 2 abductions spaced a day apart (upped to 2 sets of 3 abductions at 6 months in). Penalty for Failure: +4 alien research, +14 country panic, and +4 continent panic (modified by current country panic) (modified by Campaign Length)Īlien Abductions are generated by an Abductor and are an Alien Mission that occurs a few times a month (depending on Campaign Length).Įach time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. Reward for Succeeding: credits/scientists/engineers/soldiers (see below), -4 panic in country, and -2 panic in continent (modified by Campaign Length) The yield of meld canisters and the end of mission meld rewards follows this formula: Additionally, if a map has fewer than 3 meld canisters, quick completions will result in obtaining extra canisters of meld at the end of the mission to make up for it. Council missions will have set rewards that can include scientists, engineers, credits, panic reduction, and reward soldiers.Īny abduction, terror, or council mission that is completed in under 10 turns has a chance (10% per turn under 10) to have the council offer a 100-200 credit bonus (double on council missions). UFO Missions and Alien Base Assaults reward extra scavenged resources of alloy (based on the type of UFO) and elerium (based on recovered UFO Power Cylinders). Most missions have meld canisters present which can be manually collected to get their meld immediately or automatically collected if the mission is completed before they expire. UFO Sites, DLC Missions, and Base AssaultsĪll missions reward bounties for most aliens killed and usually some form of panic reduction for a successful mission. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. Squad sizes in Long War Rebalance vary depending on the mission type.
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